I too have bought the DLC and have not played it. I have a lot of other games to play.
by Brought to you by Carl's, Jr.
- Published:April 30th, 2009
- Comments:2 Comments
- Category:Blog Comments, Gaming
In the world of grown ups, there are many things you will find are not to your taste. Because you’re busy with a job and family and life, “not liking something” is pretty good motivation to discard it and move on. You certainly wouldn’t hang around the internet looking for articles and announcements about the thing you don’t like in order to harangue it for no appreciable gain… right?
Well, do you own a console?
Such is the case with Fable II, the immersive 2008 RPG that boasted a heavy emphasis on storytelling and far-reaching consequences for the player’s actions. One friend cannily pointed out that Fable II is something like a cross between The Sims and The Legend of Zelda. Just so.
The makers of Fable II have announced the second downloadable content (DLC) pack for the extremely reasonable price of about $5. You would think this would be a point of interest for fans and something to ignore for everyone else… and yet.
I downloaded the first DLC, but I haven’t played it. I’m relishing life spent outside of the Peter Molyneux hype machine of ridiculously inflated expectations.
I too have bought the DLC and have not played it. I have a lot of other games to play. Ones where they don’t hold my hand the whole way through.
At first glance this doesn’t make any damn sense: two morons acting like they got one over on a game studio by purchasing the product and then not playing it. But you need to understand something about the entitlement mindset of gamers.
To a gamer, it is inconceivable that they not own anything that rouses their interest even a little; any product that so much as flashes its ankle at them must be owned, even if it is not enjoyed or (in this case) even played. Gamers, rather than exert some iota of self-control by being wiser with their money and time, then reflexively rail against their masters in some limp attempt at regaining some control of their lives. Lucky for us, the Internet has enabled them to do all this in public.
Let’s check out this gamer’s dilemma.
I bought the DLC and started to play it, then my girlfriend took the controller for a killing spree on Knothole Island and manage to “break” the expansion.
Do I download the new one and get rid of the girlfriend or ignore it?
The advice comes in fast and furious:
The girlfriend a real gamer? If so keep her. But if she is a Wii generation gamer I’d move along. You don’t want one of them trying to tell you how to play a game.
That bit of sage wisdom comes from “DravenX23,” the same guy who stated above that he didn’t like it when games (or, presumably, live human women) “hold his hand.” Not content with that bit of overblown pomposity, DravenX23 further discusses what to him is “real” gaming.
What does Rock Band have to do with gaming? I’m talking actual games. Not the casual stuff.
But good glad she has gone back to the classics. best way to go to get her to understand the difference between old school and new school.
If she can beat Mega Man then you sir have found a great gamer wife.
Someone quite rightly responds that there’s very little that’s “casual” about much of Rock Band’s following, but ah, that way lies fallacy, says Draven.
Just because it has a hardcore fanbase doesn’t mean much. Twilight and High School Musical have tons of fans that would do anything for that stuff. Doesn’t mean its more then it is.
Rhythm games are by nature casual games. Nothing wrong with what it is. But in the end its just people hitting the buttons they see on the screen.
Unlike other games, of course, which are more mature because you have to memorize the buttons first.
Further down-thread, a Fable II fan reminds everyone that the point of the game is not the “challenge” (which would be that button-mashing bit Draven was talking about, only don’t confuse that with the wrong kind of button-mashing) but rather experiencing a good story that you yourself have a large hand in creating. Draven, predictably, misses the point.
So to make it a ‘Real Game’ I have to play it naked and with a wooden sword? Sure there are lots of ways to make the game more challenging. But I didn’t think it was MY job to make the game harder for myself.
I know I am too old to understand the fun of beating an easy game that holds your hand. I was the guy laughing at kids who brag about beating a game when they used the Game Genie. Is it really an experience when there is no challenge?
I wonder what seeing a movie with this guy is like. Did he walk out of The Godfather griping that it was all this B.S. about tragedy and the inescapable gravity of family and how come it was so easy for Michael Corleone to take over, huh? Back in my day, movie mobsters had to work to take over the family business…
It’s pointed out that Draven is completely missing the point, but really, how can you argue with someone who says something like this with complete sincerity?
Gamers used to have pride.
And that pride is increasingly tarnished by morons like you, DravenX23. Keep on rocking.



